Environment art for Kutsuki Puzzle PIKO

It has been a great pleasure to have worked with a really talented team for the mobile game, Kutsuki Puzzle Piko. I am responsible for the 3D art for environment, characters and props, which involved modeling, texturing, lighting, rendering and compositing.

This is a compilation of the environment art for the game, which was entirely done by me using 3D Studio Max(Vray), Zbrush and Photoshop. Art direction is stylized design with realistic rendering. Each area is a different level in game which has specific theme and lighting mood. It was a really good learning experience as an artist because of all the food related assets I have to create, especially the shader and lighting process.

Big thanks to Liew Waiming and Jose Cua for their input and inspiration.

*Credits to Jose and Ian for the concept design, Erlina for the Piko logo

Noodle stages with corn cream soup

Piko_Area11

Area11_Greyscale

Luxury food stages with honey

Piko_Area10

Area10_Greyscale

Space food stages with coffee

Piko_Area08

Area08_Greyscale

Fast food stages with cola

Piko_Area07

Area07_Greyscale

Night dining stages with pool lighting

Piko_Area03

Area03_Greyscale

This is some of the raw closeup renders.

Area11_RawRenders Area703 Area702 Area701

Some Zbrush screen shots of assets with painted textures.

Zbrush_PropsScreenshots

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