It has been a great pleasure to have worked with a really talented team for the mobile game, Kutsuki Puzzle Piko. I am responsible for the 3D art for environment, characters and props, which involved modeling, texturing, lighting, rendering and compositing.
This is a compilation of the environment art for the game, which was entirely done by me using 3D Studio Max(Vray), Zbrush and Photoshop. Art direction is stylized design with realistic rendering. Each area is a different level in game which has specific theme and lighting mood. It was a really good learning experience as an artist because of all the food related assets I have to create, especially the shader and lighting process.
Big thanks to Liew Waiming and Jose Cua for their input and inspiration.
*Credits to Jose and Ian for the concept design, Erlina for the Piko logo
Noodle stages with corn cream soup
Luxury food stages with honey
Space food stages with coffee
Fast food stages with cola
Night dining stages with pool lighting
This is some of the raw closeup renders.
Some Zbrush screen shots of assets with painted textures.